![]() ![]() There is nothing inherently wrong with that structure, and in fact if you think back to the original Diablo this kind of dungeon grinding marries up beautifully with a horror theme. Like most roguelikes it’s a grind (hah! Grind in a horror game, what an easy pun) down a stack of dungeon floors, all the time slicing and dicing through re-used corridor and room art assets. The problem is very simple to be frank this is repetitive as all heck. That’s not to say Book of Memories is a bad game – far from it – it’s just that the game doesn’t quite manage to maintain its initial steam, and I found my initial enthusiasm for the game wearing down at a faster rate than I had expected for a game in one of my very favourite genres. Having played the full game I need to revise down my initial impressions a little. When the demo for Silent Hill: Book of Memories was released, I wrote with great enthusiasm about how great and important that game was, for both gamers and the Vita itself. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |